![]() While this might sound like tedious backtracking, it’s just the opposite. You have to examine every scene and come back to them several times with the Memento Mori. Obra Dinn isn’t a narrative adventure where you’re going to spy a sheet of paper that conveniently gives you the answer to one of your puzzles. I learned more about the brother’s death when I reached the cargo deck, which allowed me to see the full truth behind the scenario and make some important calls. One early scenario I discovered on the top deck of the ship had one man refusing to let a cargo worker onto a life boat in the middle of the storm before brutally bludgeoning the cargo worker to death to avenge the killing of his brother. You can walk around, see the victim, the people who were around at the time of the killing, and hear voice snippets to explain the context of the deaths. ![]() Using the Memento Mori recreates the moment of a victim’s death as a freeze frame, including the surroundings. Your two ways of interacting with the world are your Memento Mori and the journal, but both are surprisingly complex. Nothing is what it seems in Return of the Obra Dinn. Instead, it presents a quality puzzler that plays like an ambitious, surrealistic version of Clue. While this premise seems ripe for spooky thrills, Obra Dinn leans away from horror. Armed with only a notebook and a handy device called a Memento Mori (which is capable of turning back time to the moment of someone’s death), your job is to run through the fates of the 60 people who once called the ship home. In Return of the Obra Dinn, you play an insurance inspector investigating an abandoned merchant ship to determine what happened to the crew.
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